Rob Donoghue lays out his throbbing brainmeats for Split Decision. Check it out for his thoughts on why narration should follow dice rolls with a system like this, the ways it can map to Paul Tevis’ discussion of “but,” and the important lessons of Gerald Cameron’s Principles of Dice Games.
…if the dice chosen reflect behavior and that behavior is not reflected in the narration then you can end up with situations where the fiction has you saving kittens but the dice say you’re showing a callous disregard for all life. If making the choice in the dice means making a choice in the fiction, then the fiction needs time to reflect it.
All this and more at the links below.
» Rob Donoghue: Rich Dice Extravaganza
» Paul Tevis: Insert your own “but” joke here
» Gerald Cameron: Four Principles of Dice Game Design